Rafting War | Water Park Battle HTML5 Game
Original price was: $25.00.$4.00Current price is: $4.00.
Rafting War — Water Park Showdown is a complete, self-contained, browser-based turn-based artillery game. You captain a raft loaded with your water-park crew, drag to aim across a real wind model, and knock the rival families into the pool. Everything — graphics, sound effects and music — is generated by code at runtime. There are no external asset files, no libraries, no frameworks and no build step: one index.html, one stylesheet and nine commented JavaScript modules. Drop the zip on any static host (or just double-click the file) and the game is live.
The campaign runs twelve hand-authored levels across six rotating art directions, with per-level wind, drifting rafts, elevated platforms, floating obstacles, supply crates, two boss encounters, a bonus objective and a three-star rating on every level. Cash earned from battles feeds an eight-item shop of weapons, crew members and permanent upgrades. A first-battle tutorial walks new players through aiming, weapons, firing, wind and turn flow, and progress saves automatically.
At a Glance
- Pure HTML5 / JavaScript — runs from any static host or straight from a double-clicked file. No server, no database, no build step, no framework
- Zero external asset files — every sprite, scenery prop, sound effect and music track is generated by code at runtime. Nothing to upload, nothing to 404
- Turn-based artillery combat with a distance-to-power throwing mechanic — easy to pick up, satisfying to master
- Per-level wind that bends every shot, plus drifting rafts, elevated platforms and floating obstacles
- Four weapons — tennis ball, rubber ball, water balloon and grenade — each with its own trajectory, damage and splash
- Twelve hand-authored levels across six rotating art directions, from Morning Mist to Neon Night to Tropical Party
- Boss levels with an opening shield phase and a double-throw enrage phase
- Supply crates for ammo, healing and cash — go get them or play it safe
- Bonus objective + three-star rating + combo multiplier on every level for replay value
- Eight shop items across weapons, crew and permanent upgrades — spend your winnings and come back stronger
- Built-in first-battle tutorial that advances on what the player actually does and can be skipped at any time, plus a replayable how-to
- Automatic save game with migration from older versions
- Layered parallax presentation — sky, resort skyline, poolside deck, animated waterslides, water reflections, caustics, weather and 34 hand-placed props
- 30+ synthesised sound effects and a procedural music director (menu / battle / boss / win / lose arrangements) — no audio files to load
- Mobile friendly — touch drag-to-aim, mouse and keyboard input; scales from the 1280×720 canvas to any screen, with a rotate hint for portrait phones
- Polished details — keyboard menu navigation with visible focus ring, reduced-motion support with an in-game toggle, adaptive quality on slower devices, screen shake, hit-stop, slow-motion victory and confetti

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