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Seed Drop | Unity CompletePuzzle Game Template

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Version / Updated :
3 October 2026
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Original price was: $49.00.Current price is: $7.00.

Seed Drop is a complete, ready-to-publish Unity puzzle template with a bright farm look. Drag a pot and slide it across the field onto sprouts of the same colour; they hop in, and the level is cleared when every pot is full. The opening levels have no clock, so new players learn the rules first; later levels add a timer, and both the first timed level and the timer itself are one setting in Game Settings. 300 levels across 13 hand-painted worlds, from Vegetable Farm to Lantern Town, introduce a new mechanic every few worlds: seed boxes, two-layer pots, linked pots, locks and keys, golden stars, frozen pots, seed crates, gates and ropes. Every board is built backward from its solved state, so each one is solvable by construction, and an auto-solver powers the Hint booster. The meta layer is all there: lives, coins, four boosters, a 7-day daily reward, timed gifts, quests, a piggy bank, a level map and the Sunny Event, a recurring live event with milestone rewards. The Level Bank editor window generates, previews, rerolls and curates levels, manages worlds and reschedules when each mechanic debuts, without code.

Highlights

  • 300 levels in 13 themed worlds, each board generated backward from a solved state, so every level is solvable.
  • Nine mechanics that stack: dispensers, two-layer pots, linked pots, locks and keys, stars, ice, crates, gates and ropes, each debuting on a tunable schedule.
  • Four boosters (Magnet, Hint, Claw, Shrinker); Hint is driven by a built-in auto-solver.
  • Player-friendly pacing: the first levels are untimed, the timer starts at a level you choose and can be switched off entirely.
  • Full meta layer: lives (can be switched off), 7-day daily reward, timed gifts, quests, piggy bank, level map and the Sunny Event live event.
  • Level Bank editor window: generate, preview, reroll and curate levels, manage worlds and tune the mechanic debut schedule.

Gameplay Features

✅ Drag, Slide, Fill — Drag a pot across the board onto sprouts of its colour; they hop in one by one. Fill every pot to clear the level; from level 11 a timer adds pressure (the start level is configurable, or switch the timer off).

✅ Mechanics that stack — Seed boxes feed extra sprouts, two-layer pots change colour, linked pots move together, locks need keys, frozen pots and crates must be broken open, gates and ropes block the way.

✅ Boosters and revive — Magnet, Hint, Claw and Shrinker unlock as players progress, can be bought with coins or earned from rewarded ads, and a revive keeps a close run alive.

✅ Meta and monetization — Coins, lives, piggy bank, bundles and coin packs, No Ads, daily reward, timed gifts, quests and the Sunny Event, all configurable from ScriptableObjects.

✅ Level Bank Editor — A dedicated editor window with Level Bank, World Manager, Obstacle Progression and Generator Tuning tabs: build the whole campaign without writing code.

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